12/18/2022 0 Comments Gw2 silence of a thousand years![]() People already invested in the background and game will progress at a snails pace, as we will be distracted by everything. * Everything is large, beefy, and sticks to 40k very well. from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos. * Environments range from snowy mountains, to the innards of a crashed space hulk… from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids… from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda…. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles. * NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more. Melee is more like Space Marine/Darksiders, with the target lock on.īlocking melee attacks is a maybe, sheilds may be NPC only. ![]() * Third person action, plays like Gears of War/Space Marine mixed together for shooting. * Possible shooter/RPG mode controls, like StarTrek Online. (I suspect not Nurgle himself, but perhaps Typhus?) * Nurgle & Fabius Bile will have a big Chaos NPC presence. * Word Bearers will also take a major role in the Playable chaos faction * The featured chaos god is Khorne, at least for playable * The featured chapter is Black Templars. * Players will be able to dual weild things like pistols and melee weapons… yes that means two chain swords. * It will include instanced & open world pvp. * Expect several instanced missions much like WoW, as well as open world. * Another zone will take place on an Imperial Cruiser, and Chaos Cruiser. * A crashed space hulk will be one of the zones. (Interesting idea, going for the ‘faceless’ races as NPCs, though I suspect you won’t be getting quests from the Swarmlord!) * Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. * Eldar class rundown: Scorpion, Avenger, Warlock, Reaper * Ork class rundown: Nob, mekboy, runt herda, mad dok * Orks are with Chaos (disorder), Eldar are with the Imperium of man (order) * Instead of an assassin, think demon host. * Chaos have similar counterparts, cultist themed. * The assassin starts as a guardsman-esque character. * Other classes include: psyker, techpriest, and assassin * Each class starts as something familiar, and through progression changes.Ie. * Tactical, heavy, assault as specialties. * The “spacemarine” is a class, with a chaos counterpart. * Races broadly put into forces of “Order” and “Disorder” similar to 40K World-wide campaigns. Though a Darsiders 2 release in spring is likely, Vigil is working on both. * Revision to what I was told by the rep, is that Spring 2012 is unlikely… maybe for more announcements on the game’s progress. The videos released at the last E3 are fairly accurate to the current state of the art style. * Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. * Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine. * Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively) Most of the shared work load is art, and animation. Winking, a chinese based developer is also on board. * Relic is lending a very small hand in the overall development of dmo. I might actually be tempted to play this thing. There’s a ludicrous amount of details to gawp at, so if you’re interested, check ’em out below. The game is now slated for March 2013, and there’s word that the game will control very similar to Space Marine while using Vigil’s Darksiders engine. After ten thousand years of silence, THQ has come out of the woodwork with a bunch of details and a release date for Warhammer 40,000: Dark Millennium Online, the fabled MMO set in Games Workshop’s sci-fi universe.
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